Creative Communities of the World Forums

The peer to peer support community for media production professionals.

Activity Forums Maxon Cinema 4D How could I achieve a stretching rubber effect?

  • How could I achieve a stretching rubber effect?

    Posted by Stuart Samuels on October 20, 2013 at 2:32 pm

    Hi.

    I’m looking for general advice on how I could achieve the following:

    Imagine a flat plane with the properties of thin rubber filling the screen. Behind this rubber there is 3d text. As I move the text in to the rubber I would like to push at the surface to reveal the form of each letter. I don’t want the text to actually come through the surface, rather just show the impression of it through the material.

    I hope that makes some sort of sense and thank anyone who can point me in the right direction.

    Thanks

    Stuart

    Stuart Samuels replied 12 years, 7 months ago 2 Members · 4 Replies
  • 4 Replies
  • Adam Trachtenberg

    October 20, 2013 at 5:37 pm

    You have three options:

    1. collision deformer;
    2. cloth simulation;
    3. soft body dynamics.

    Of the three the collision deformer is probably the easiest to control.

  • Stuart Samuels

    October 20, 2013 at 6:50 pm

    Thanks Adam,

    I gave the collision deformer option a try but I can’t seem to get the plane to accurately form the shape of the letters being pushed into it. I just end up with nondescript lumps and bumps unfortunately. Maybe there is a setting/option I’m missing?

    Thanks again for your help.

  • Adam Trachtenberg

    October 20, 2013 at 10:05 pm

    The plane has to have LOTS of polygons to deform smoothly.

  • Stuart Samuels

    October 21, 2013 at 7:35 am

    Thank you, that worked perfectly!

We use anonymous cookies to give you the best experience we can.
Our Privacy policy | GDPR Policy