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How can you add a heat wave to a precomp and mask it out?
Hi there,
Ok so ive got a precomp of a scene with stuff popping up in the foreground. i want there to be a heatwave and im using cc particle world to create the displacement map and then using compound blur. it works nicely, however i dont want it to manipulate stuff in the foreground popping up, they need to be crisp….
soo i tried to add a mask to the displacement map (which is a pre comp), but it doesnt seem to be recognised. i then tried to add a mask within the precomp on the cc particle layers but they dont accept the mask it would seem.
soo…can anyone recommend the best way of doing it? i know i could add the heatve to each individual layer, but theres a lot of them and im sure theres a better way than that.
cheers
dan