Creative Communities of the World Forums

The peer to peer support community for media production professionals.

Forums Maxon Cinema 4D How are these video clips mapped onto these surfaces in this old show open?

  • How are these video clips mapped onto these surfaces in this old show open?

  • Zachary Hunter

    August 30, 2020 at 3:40 am

    In the intro to this old HBO show, probably from 2005ish:

    https://www.youtube.com/watch?v=MsDYEQl1Sy0&t=46s

    How are the videos/ images mapped onto these 3D surfaces? How do they mix it with the existing textures on the surfaces? I’m assuming it’s not done in the 3D program, for flexibility sake.

    My first assumption is that the only way to do this would be to use a UVW Pass with some sort of plugin for After effects that let’s you take advantage of the UV data to place images onto the pre-rendered surface (ft UV Pass), similar to what Nuke does with the ST Map node, and then change the blending mode to like “Add” or “Screen” so it blends with the existing texture of the 3D surface?

    I feel like the UV pass way may be cumbersome, because the UV’s have to be dead on perfect so there is no stretching or distortion, and they can’t tile either or else the video would repeat…..

    Unless there is another easier and better way to achieve this effect that I’m missing?

    Also, do you think that this intro would have been done in Cinema4D or some other 3D program?

    Some contents or functionalities here are not available due to your cookie preferences!

    This happens because the functionality/content marked as “Google Youtube” uses cookies that you choosed to keep disabled. In order to view this content or use this functionality, please enable cookies: click here to open your cookie preferences.

  • Kalleheikki Kannisto

    September 8, 2020 at 6:25 pm

    You can export C4D objects as AE layers and render matte passes for them (two separate actions). Then you can replace the layers with footage in AE and use the matching mattes as track mattes to reveal the areas you want visible (rounding off corners or hiding areas where other objects pass in front, etc.

  • Chris Jeffries

    September 15, 2020 at 10:00 pm

    My guess is that this is 99% done in 2.5D vs. 3D and there are layers that were cut out and infill painted.

    Some links from a quick search:

    Some contents or functionalities here are not available due to your cookie preferences!

    This happens because the functionality/content marked as “Google Youtube” uses cookies that you choosed to keep disabled. In order to view this content or use this functionality, please enable cookies: click here to open your cookie preferences.

    Some contents or functionalities here are not available due to your cookie preferences!

    This happens because the functionality/content marked as “Google Youtube” uses cookies that you choosed to keep disabled. In order to view this content or use this functionality, please enable cookies: click here to open your cookie preferences.

    Some contents or functionalities here are not available due to your cookie preferences!

    This happens because the functionality/content marked as “Google Youtube” uses cookies that you choosed to keep disabled. In order to view this content or use this functionality, please enable cookies: click here to open your cookie preferences.

    An interesting alternate version of the effect with a great voiceover (LOL):
    https://www.youtube.com/watch?v=apt2yfdbCS0

    There’s a script from Paul Tuersley that can help with the process:

    https://aescripts.com/pt_multiplane/

  • Michael Szalapski

    September 22, 2020 at 8:10 pm

    As far as AE tools to do this go, Paint and Stick from aescripts + aeplugins and RE:Map from RE:Vision Effects would be the ones I’d look at first.

Viewing 1 - 4 of 4 posts

Log in to reply.

We use anonymous cookies to give you the best experience we can.
Our Privacy policy | GDPR Policy