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Hokey VFX
I’ve always noticed something when I’m trying to composite and do effects and whatnot. I know there’s probably numerous steps and techniques I’m missing, but I can never really seem to get any particle- and streak-based effects to ever look fully integrated into my shots. They always look hokey and plastered in regardless of how I play with the elements. Take this for example:
Shot with neutral settings on Rebel T3i w/ kit lens. The footage has not been altered (no color correction or grading, etc.) Three instances of Trapcode Form pieced together to create the vortex effect

That’s my girlfriend’s brother. I was playing around with an effect I was wanting to do when he hits the ball. The vortex follows the ball, and the effect I’m wanting to achieve is similar to this screenshot from the video game Mario Golf: Toadstool Tour:
Now that’s all fine and good, but take a look at a supreme example of CorridorDigital’s seamless, realistic integration of awesome Particular and Form effects:
Should start at the 1:54 mark that I have timestamped in there. If you can’t view it, I have a screenshot.
https://youtu.be/WBxNq2FWmLg?t=1m54sKeep in mind, I’m aware that there are a lot more environmental effects going on in Corridor’s screenshot there. What I’m getting at is that, regardless of the atmosphere or any other things I try to add into a lot of my VFX shots, they still come out looking like that very top shot. Just.. unprofessional and slapped on like someone just figured out how to composite with Windows Movie Maker. I can’t seem to figure out the processes that lead to such a high quality integration of effects. If those guys can create those superb quality VFX with just the Trapcode suite, I should be able to be in the same ballpark as far as that (considering I have the same suite).
Anyone got anything or know where I’m coming from?
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