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Here we go again: Object following “stroke” in CS6
Hi,
this is a fairly frequent question. There is also a common answer. But is there a better way – in CS6?
The task:
So I want the common draw on effect for a line drawing.
I have a drawing that is revealed through the draw on effect and I want a “green screen hand with a pen” (object) follow the end point of the stroke.The usual procedure:
draw the path on a layer. Copy mask path to the position property of a null object and parent the object (here: hand with pen) to the null. Adjust timing. Solved. Works.The problem:
The drawing is complex and to make it somewhat realistic I have 15 strokes. And while they can be all copied to the position property of the null individually, it is a PITA – much more so, because 15 twisting paths that have to be followed in a total of 3 seconds (I’m going for a timelapse look here) have so many intermediary points, that it is impossible to get them aligned right for the timing to be even close to correct.The solution?
Well, one thing that comes to mind is to follow the usual procedure (painful with 15 paths) and copy the paths all to the position property of the null, one after the other. To avoid losing information of the paths make the stroke effect last for 20 seconds. Get the timing. Pre-Comp. Add it to the final comp and time-remap it. Should work.
But hey! Does it really have to be that way? Is there no goodie in CS6 that will allow me to work with the stroke end point in another way?Greetings,
Johannes