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HDRI
I am playing around with HDRI. I create and object, throw a sphere around it, map an HDRI image on to the sphere. How do I “not” include the sphere in my rendering but still retain the lighting effects?
Dave
I am playing around with HDRI. I create and object, throw a sphere around it, map an HDRI image on to the sphere. How do I “not” include the sphere in my rendering but still retain the lighting effects?
Dave
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