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Hardware render problem – each frame increasingly more yellow
Hi.
When I render several frames from a camera perspective each one is successively brighter and more yellow (see attached). This is regardless of settings – with or without enhanced OpenGL, antialiasing, shadows. It doesn’t seem to be related to my lights or materials either, since I’ve methodically tested each one separately.
However, if I render the same scene from the default view it doesn’t happen.
Any ideas?
Thanks,
Matt