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Activity Forums Maxon Cinema 4D HAIR with Mograph Cloner and Rigid Body

  • HAIR with Mograph Cloner and Rigid Body

    Posted by Jake Nelson-dooley on March 31, 2010 at 4:18 pm

    Hi,
    I’m working on an animation with a character inside of a Mograph Cloner object. That is so I can drop the character, smash him into other objects etc.

    Everything is working fine, except that the HAIR object (actually there’s several) is getting duplicated. So there’s one set of HAIR that sticks to the character’s head as intended, and another that sort of floats in space unattached to anything.

    My hierarchy is a null object for the character within the Cloner object. I’ve tried dragging the hair out and making it child of the cloner seperately. No luck.

    Any help is MUCH APPRECIATED.

    -Jake

    Jake Nelson-dooley replied 16 years, 1 month ago 1 Member · 1 Reply
  • 1 Reply
  • Jake Nelson-dooley

    April 5, 2010 at 3:28 pm

    What I’m trying to do, is create a simple human figure, that can collide with other objects. Maybe I’m going about it wrong, but I thought a cube with hair on it for the head, some more cubes with hairs for the arms and legs etc.

    SOMEHOW get all that into a fracture object or cloner object and add the MoGraph Rigid Body tag.

    If anyone knows of a different/better way, that would be awesome too.

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