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Hair via X-Particles Rendering Bizarreness
I’m trying to do a relatively simple setup with hair render applied to cached x-particles. The XP setup is basically just a branch object and a trails object, but the render output is… bizarre. What should be thin strands are rendering as giant bulbous tubes.
Initially I thought this was a glitch in Octane Render (scene is set up to use that) but then I ran it through the other renderers and got the same result. What’s weirder is that I have other scenes with very similar setups that are rendering just fine. If someone wants to take a crack at it, I’d be very grateful.