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Hair – How to thin it out towards edge?
Hi everyone,
I’ve used hair in a few projects now. For my latest project I want to be able to style the hair a bit more precisely.
Up until now I have just applied hair to selection tags, which leaves a harsh edge where the hair line ends.
Is there a way to thin out and reduce the length of hair towards the edge of the selected polygons? I’ve tried cutting and brushing the hairs but nothing seems to give a smooth, feathered appearance. An example would be a bald patch like below:
Can you apply and control hairs growth with a gradient map or something?
Thanks in advance.
