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Activity Forums Maxon Cinema 4D Hair and gravity

  • Hair and gravity

    Posted by Jason Stirret on February 10, 2011 at 4:50 pm

    hi guys…

    the pic bellow is a test i’m working on. Looking for a way to apply gravity effect to the branch like hairs. of course i could comb it but it doesn’t look as natural…cant seem to figure the forces setting out using gravity (under hair obj), does this require a hair tag of some sort? Any ideas or suggestions? Just want it to look like there heavy and gravity is pulling them down some.

    also it looks like they are plains or very skinny how can i make the roots look like they are rounded rather than flat…don’t feel like its the lighting as much as a modeling issue.

    J

    Brian Jones replied 15 years, 3 months ago 2 Members · 1 Reply
  • 1 Reply
  • Brian Jones

    February 10, 2011 at 5:25 pm

    you can get round hair by going to the Generate tab and setting Type to Circle, or Sweep a circle spline (or an ellipse if you want it somewhere between round and flat) *but* you will lose the Hair Material (it doesn’t go anywhere the color just won’t work anymore – but thickness and Frizz etc do still work) so you would have to add a normal material to get the same sort of color back.

    The gravity is always there if you play the timeline (or use Relax in Hair Object/Dynamics/Animation), you are likely going to want Rest Hold (Dynamics tab of the Hair) turned on so it doesn’t droop too much. I would probably set Rest Hold to 100% and use the Rest Hold spline in the Modifiers section just below the Dynamics tab properties (where the Rest Hold percentage is set) so the tips droop more than the roots.

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