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  • Grindhouse Bubblies

    Posted by Kyle Troxell on April 14, 2007 at 1:22 pm

    Anyone know/understand how to add the boils and bubbles and flesh ripping looks to faces and keep them animated in the same spot… like in Grindhouse.

    In the Making Of Book, they explain how they used CG over the actor most of the time, opposed to make-up on the actor…

    Anyone have any ideas/tutorials on this? or what software to use or any shortcuts, can this be done in after effects, by using colored dots on the actor to track where the boils and etc should be, can i use photoshop to make the boils? anything will be helpful.

    thank you in advance

    “Sideways Falling”

    Majorasshole replied 19 years, 1 month ago 2 Members · 1 Reply
  • 1 Reply
  • Majorasshole

    April 14, 2007 at 11:23 pm

    Lots of motion tracking and a 3d model of the character.

    You will need Bijou or Sytheyes to match move a camera. Then you will need to model and exact Then if you can’t get use of a cyberscan full body scanner you will need model and detail your character. You will need to use zbrush to further detail your model. Then you need to mocap or animate your main character so you have CG match move footage. Then you need to composite it all together and hope they all match 100%. If they don’t match then you will need to go back and redo the parts that don’t work.

    If you don’t have a CG expert just do the makeup and meshwarp animate it in post.

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