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Activity Forums Adobe Premiere Pro Green Artifacts in Export from PP CS6

  • Green Artifacts in Export from PP CS6

    Posted by Ofir Ben on October 9, 2013 at 8:01 am

    It’s killing me!

    Every export I’m doing out of PP CS6 to H.264 MP4 files comes out with green (and other white, gray weired) artifacts in random shots. Attached is a screenshot.

    Details:
    Windows 7 Pro 64BIT
    PP CS 6.0.5
    Codec – H.264
    Resolution: 1920X1080

    Jack Bryan replied 12 years, 9 months ago 3 Members · 5 Replies
  • 5 Replies
  • Ivan Myles

    October 9, 2013 at 6:02 pm

    – What effects were applied to the problem clips?
    – Have you checked the YC Waveform scope to see if there are any values greater than 100 IRE?

  • Ofir Ben

    October 10, 2013 at 8:27 am

    No effect applied.
    No IRE greater than 100…

  • Ivan Myles

    October 10, 2013 at 9:37 pm

    Thanks for the info.

    Do you only see the artifacts in the encoded file, or also in the Program Monitor prior to export?

    What media player(s) did you use to view the encoded file? Do the artifacts appear if you import the encoded file into Premiere pro and view it in the Program Monitor?

    Was Maximum Bit Depth enabled in the Export panel? If so, try encoding again with it disabled.

    If GPU acceleration is enabled, try again with CPU only.

    If the issue still exists apply the Broadcast Colors effect to one or more of the problem clips and set the IRE limits to 0-100 or smaller (e.g. 7.5 to 93). Enable either the “Key Out Safe” or “Key Out Unsafe” options to verify whether there are any illegal colors in the same locations as the artifacts.

  • Ofir Ben

    October 10, 2013 at 10:00 pm

    Wow, thanks for the detailed response.
    I’ll try all your suggestions and report back.
    Thanks.

  • Jack Bryan

    November 27, 2013 at 6:10 pm

    I had the same issue with the green artifacts as well, exporting to H264 with a sequence that had the video limiter on an adjustment layer. Just confirming that unchecking “render at maximum depth” seems to fix it.

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