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“Glass” w/ lights – faster render?
Building a circular glass 3D structure (award)… curious on best workflow to cut render time. Currently using imported photoshop layers, layered 50 deep to create 3D depth… thin opacity on each layer, and each layer has light transmission set to 100%. 3 lights and 1 small camera move. 8 sec animation. 27 hour render. Any ideas?
