-
Glass Trophy
I’ve never really worked with glass materials all that much before (not that I’ve been doing 3D that long either), but I’m trying to make a glass/crystal trophy. I’ve modeled it perfectly how I want it, but I’m not that great at figuring out the glass part of it it seems.
I know this might be a really, really vague question, but does anyone have any real general advice on how to make this trophy look a little better? I’m aware that glass is very dependent on the surrounding environment, so even help in perhaps making it look good in a very simple environment like this one would be awesome, or how to best make an environment suitable for glass things. (I’m not committed to the grey and white surroundings either, I just sort of picked them randomly for now).
If anyone has any advice, thank you very much! I just don’t want it to look so “sloppy” I suppose. At the moment I just have some simple lights around it.


