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Activity Forums Maxon Cinema 4D Get and use particle velocity!?

  • Get and use particle velocity!?

    Posted by Ben Waddleton on July 16, 2012 at 4:04 pm

    hello everybody, hope you can help, this one is driving me crazy!

    I’m trying to trigger an event (another particle system specifically, but could be anything)
    based on the velocity of the particles in my initial system.

    EG: when the particles’ velocity falls below X, start a new particle system.

    so far I’ve been using PGetData, and outputting the “Velocity” to a “Compare” node, but this doesn’t seem to work, I’ve got a sneaking suspicion that it’s down to the “Velocity” outputting a vector..

    hope that makes sense, interested to hear your feedback

    thanks!

    Brian Jones replied 14 years ago 2 Members · 1 Reply
  • 1 Reply
  • Brian Jones

    July 16, 2012 at 5:41 pm

    in the Content Browser – there is a TP Preset called TPScaleOverSpeed which might help (maybe, I didn’t try to adapt it myself) which passes PGetData Velocity through a Range Mapper

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