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Activity Forums Maxon Cinema 4D geometry delayed/ offset after binding

  • geometry delayed/ offset after binding

    Posted by Hannes De on September 11, 2013 at 10:49 am

    i have set up a character rig based on the character object in r14 and made it editable to modify it (for cartoony bendy limbs). after binding the geometry to the rig and when it comes to animation it seems to be offset in time (at least one frame). you can see it when scrubbing through the tl. i think it has sth to do with priority settings and already have tried all kinds of setups but still cant figure it out… pleasy somebody help! thanks in advance!!

    here is the scenefile: https://www.sendspace.com/file/flvc68

    Hannes De replied 13 years ago 1 Member · 0 Replies
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