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Activity Forums VEGAS Pro Freeze Frame in Vegas Pro 9

  • Freeze Frame in Vegas Pro 9

    Posted by Mike Schmidt on January 5, 2012 at 10:28 pm

    Is there a way I can run a bit of video and then stop and hold the image for several seconds more?

    I tried “Freeze Frame” in their help and got something about envelopes.

    I also tried a snapshot of the part I wanted to freeze and faded it in over the video, but when I rendered it, it was a different size than the video.

    Any help is appreciated.

    MS

    Mike Kujbida replied 14 years, 5 months ago 5 Members · 9 Replies
  • 9 Replies
  • Frederic Baumann

    January 5, 2012 at 11:10 pm

    Hi,

    I think the 3 most famous ways of doing so are :

    1) use a velocity envelope so that your frame lasts the time you want it to last, rather than 1/25s or 1/24s or whatever (this is probably what the doc was referring to?)

    2) take a snapshot of the current frame in the preview, as you say. But you must pay attention to the preview quality settings, so that the shot resolution matches the video’s one.

    3) if you are patient (and like dirty solutions…), you might cut your clip to fit exactly your one frame on the time line, and then copy and paste it as many times as you want, frame by frame 🙂
    25 times if you want it to last 1 second…

    Hope this helps,
    Frédéric



    FBmn Software: Professional GPU-powered plug-ins to fix White Balance and Exposure issues in a few clics.
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  • Stephen Crye

    January 6, 2012 at 5:48 am

    I’ve used the “multiple paste” with good results. (I’ll try to post a clip this weekend as an example). Vegas has a paste Multiple feature in the menus under Edit from the top menu bar. I used it to get a super-slow frame by frame effect – I took a snap of about 10 frames, and then made 30 duplicates each so that each frame displayed for one second.

    One thing I had to do to get around a strange problem with interlace was the use the Sony PMB tool that came with my video cam to grab the still frame. The tool combines the upper and lower interlaced fields into one. I was then able to drop those grabbed frames into the timeline.

    It was a bit tedious, but only took about 1/2 hour total for 10 seconds of pretty good stop-motion. Better than nothing until I can save up $60K for a Phantom!

    Steve

    Win7 Pro X64 on Dell T3400, MultiTB SATA, 8GB RAM Vegas 10e x64 DVDA 5.2(build 133) Sony HDR-CX550V

  • Roger Bansemer

    January 6, 2012 at 11:41 am

    With velocity envelope applied to an event, made two nodes on the velocity envelope. Right click on the second node and when the drop down menu appears go to “set to”. Type 0 (zero) there and that will put the freeze frame to exactly the stop point. You can drag your event out as far as you want from there and it will stay at that freezed framed point.

  • Mike Kujbida

    January 6, 2012 at 2:31 pm

    Roger’s method is very easy and I can confirm that it works like a charm 🙂
    Just be sure that the second node is directly underneath the first one.
    Move it there first and then set it to 0.
    BTW, if you want to resume action after the desired time period, you’ll need two more points at that spot, one at 0 and another at 100.

  • Mike Schmidt

    January 6, 2012 at 2:41 pm

    Thank you all very much for the speedy replies. I’m new to the program and some of the terminology is foreign, but I figured out Roger’s suggestion, and it worked.

    This is the second time I’ve used this forum and both time I got speedy, helpful replies. Thanks a lot!

    Mike

  • Stephen Crye

    February 8, 2012 at 3:04 am

    [Roger Bansemer] ” made two nodes on the velocity envelope.”

    Hi Roger;

    This sounds intriguing, but I don’t know what you mean. Are these “nodes” of which you speak those little v-shaped tics on the horizontal envelope adjustment line? And, how would one create them?

    Thanks,

    Steve

    Win7 Pro X64 on Dell T3400, MultiTB SATA, 8GB RAM Vegas 10e x64 DVDA 5.2(build 133) Sony HDR-CX550V

  • Mike Kujbida

    February 8, 2012 at 3:35 am

    Steve, nodes means points (one at 100% and the other at 0%) as demonstrated in this screenshot.
    In this example (0 directly below 100), the on-screen action would instantly freeze and stay frozen until you added two more points at the desired location where you wanted things to resume.

  • Roger Bansemer

    February 8, 2012 at 1:14 pm

    Another tip to move nodes is to hold down the alt key when you click on a node. If you do that you can slide the node left and right without moving it up and down. That way you can adjust the length easily without changing the velocity.
    This method works with any nodes in Vegas such as volume envelopes, etc.

  • Mike Kujbida

    February 8, 2012 at 1:51 pm

    [Roger Bansemer] “Another tip to move nodes is to hold down the alt key when you click on a node”

    Thanks Roger. I came across that tip several years ago and it makes moving nodes a LOT easier.

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