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Fracture object on ‘explode segments and connect’ breaks colour gradient on extrude nerbs object.
6808_colourtexturegradientbreakswithfractureobject.c4d.zip
Hi guys,
I have a bunch of circles made from an extrude nerbs object which have one texture applied.
This texture has a colour gradient on it.
The circles need to fall into place in a random way. To do this, I’ve put the extrude nerbs circles object into a fracture object, which is set to ‘explode segments and connect’. This has then a random effector with the Y axis animated to create the movement.
The problem is that when the fracture object is placed onto ‘explode segments and connect’, it breaks the colour gradient on the extrude nerbs circles object.
The question is, how can I maintain the animation using the mograph tools, whilst maintaing my colour gradient across my one extrude nerbs object?
The project file is attached, and at the moment, the fracture object is set to ‘explode segments and connect’. To see the desired colour gradient change the fracture object to ‘straight’. – As if I need to explain that! 🙂
Many thanks for your help guys!
Cheers,
Jack