Try to use a virtual camera that has the same focal-length as the shot footage, so don’t use a widescreen lens in a tele-shot.
Don’t overdo motion-blur if there’s not much motionblur in the shot footage (so try to figure out the shutter-time of the shot footage)
choose a scale (fex. 50px= 1ft) and try to place the camera at the correct height as it was on the shoot, and the orb at the correct distance from the cam.
You can even put some vertical solids out cut-out people at the corresponding positions of the actors to get a feel of whether the perspective is lining up.
(If you didn’t jot down dimensions of the set, cameraheight, focal distance etc. during the shoot, then you’ve learned a lesson I hope 😉
Shadows cast by the orb, and blending the surrounding colors into the orb will add to the believability. As will adding the appropriate amount of grain.
I hope the camera is locked down, otherwise you might as well fake it in 2D IMHO