Creative Communities of the World Forums

The peer to peer support community for media production professionals.

Activity › Forums › Maxon Cinema 4D › Fixing round object pole in sub-div surface

  • Fixing round object pole in sub-div surface

    Posted by Nikolay Vladimirov on November 24, 2015 at 10:20 am

    Any idea how to fix this kind of pole? When it is in sub-div surface weird things happen. I tried to delete the triangles and creatind quads but this is the result:


    Brian Jones replied 10 years, 10 months ago 2 Members · 1 Reply
  • 1 Reply
  • Brian Jones

    November 24, 2015 at 3:35 pm

    this is normal for triangles at the top of a sphere in a SubD only way to fix it is (with the normal sphere) is to add more loops close to the top – here’s a set of sphere’s I did back in the days of HyperNurbs one with even number of Segments one with odd

    9501_sphereinsubdperfect.c4d.zip

We use anonymous cookies to give you the best experience we can.
Our Privacy policy | GDPR Policy