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Fixed helix to a point without converting to points
Hi,
Today I have a problem that would be typically quite easy to fix if my object were made into an editable spline, or if I were using a cloth belt or even Xpresso to attach a point to a null.Today I want to attach an object to null, that way when I press play it doesn’t fall as a result of gravity but remains a soft body that way I can animate collider bodies to interact with it.
Here is my file:
https://www.dropbox.com/s/49f2148mch1up3u/attachto.c4d?dl=0
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