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Fix Baked Animation keyframes with Script
Hello – I’ve been using mixamo as an affordable animation resource – and I’m able to get an FBX with the geometry applied as a skin to a skeleton from the site. Everything looks good on the site – but one join of the skeleton is off by exactly -90 degrees. All the keyframes on the skeleton are already baked, but the heel-to-toe rotation is off by -90 degrees in the Pitch.
Can I add a script or something to offset all the keyframes by this value for that particular joint?
– Daniel Hashimoto
\”Action Movie Dad\”