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Forums Creative Community Conversations FCPX now the only major NLE without BRAW support

  • FCPX now the only major NLE without BRAW support

  • Craig Seeman

    September 15, 2019 at 5:21 pm

    ProRes Raw and Blackmagic Raw Expand Platforms, (But Not With Each Other)
    https://nofilmschool.com/2019/09/prores-raw-and-blackmagic-raw-expand-platforms-not-each-other

    BMD releases free BRAW plugin for Premiere Pro and Media Composer
    ProRes RAW to be supported in Premiere Pro and Media Composer

    BMD releases Video Assist which can record BRAW from cameras that can send raw much as Atmos does with ProRes RAW

    FCPX doesn’t support BRAW
    Resolve doesn’t support ProRes RAW

    I do wish Apple would talk about the future if BRAW will be supported. I don’t think the silence helps them.

  • Gabriel Spaulding

    September 15, 2019 at 7:04 pm

    My guess is that the next major FCP X update, likely timed with the Mac Pro release or the FCPX Creative Summit, will have Braw support and an updated Color pane in the Inspector with Raw controls.

    FCP X and Resolve play pretty nicely with each other, which means Apple and Blackmagic Design have a somewhat healthy relationship (the Blackmagic eGPU on the Apple Store being one example). It seems odd to me that Apple would open up ProRes Raw to other parties while not allowing Braw in its own apps.

    I presently have two cameras that record Braw and while I have zero interest in cutting in Resolve many who capture Braw will choose to stick with Resolve, leading to lost FCP X editors. Seems like bad business not to enable Braw in FCP X.

    Gabriel Spaulding
    Creator & Director of ACE Enterprizes
    Cinematographer | Editor | Motion Designer

    How Can We Help You Tell Your Story?
    http://www.aceenterprizes.com

  • Michael Gissing

    September 16, 2019 at 2:55 am

    It might seem like logical good business for Apple to support BRAW and BM to support ProResRAW, but it comes as no surprise that FCPX is now the only one not to have BRAW support and BM are not talking about supporting ProResRAW when Adobe and AVID will.

    It’s competitive out there. I’m pretty sure BM would be fine supporting ProResRAW (although Grant Petty is on record saying it’s a poor RAW format), but might not support it until Apple reciprocates. Ball is in Apple’s court.

  • Bill Davis

    September 16, 2019 at 5:45 am

    BRaw is BlackMagic Design’s intellectual property.
    They control who can use it. Period.
    Exactly like ProRes RAW is Apples intellectual property.
    In both cases, the way copyright law works, if you don’t defend your IP – you risk losing it.
    While there’s an open source SDK and Grant Petty is on record as saying any other company can implement BRaw without royalty, I’m not sure that’s the same as Apple enabling BRaw in FCP X without BlackMagic reciprocating and enabling, say, ProRes RAW on BlackMagic cameras.

    Heck, why not BRAW recording on iPhones and ProRes RAW pipelines in Resolve?

    We all can hold out hope that this type of cum-by-yah cooperation will happen someday – but I suspect it will be a while.

    Hope I’m wrong, tho,

    Creator of XinTwo – https://www.xintwo.com
    The shortest path to FCP X mastery.

  • Michael Gissing

    September 16, 2019 at 7:54 am

    I’d say there is no chance BM cameras will support ProResRAW. Resolve could but not the cameras. Even though they are FPGA driven, adding extra codecs might limit the scope of what the cameras other processing or operational software can do. I’m also not sure there is any significant demand from BM camera users for ProResRAW. I’ve used BRAW. It’s amazing and personally I won’t want ProResRAW.

    I would like Resolve to deal with ProResRAW playback however.

  • Carmi Weinzweig

    September 16, 2019 at 8:10 am

    [Bill Davis] “BRaw is BlackMagic Design’s intellectual property.
    They control who can use it. Period.

    Absolutely true, and they have made it clear that they will license it on a royalty free basis.

    Exactly like ProRes RAW is Apples intellectual property.

    Apple is much less clear about what their licensing terms are for ProRes, however, Blackmagic have licensed it before (both for their cameras and for Resolve on Windows) and I see no reason why they would not want to include it in Resolve.

    While there’s an open source SDK and Grant Petty is on record as saying any other company can implement BRaw without royalty, I’m not sure that’s the same as Apple enabling BRaw in FCP X without BlackMagic reciprocating and enabling, say, ProRes RAW on BlackMagic cameras.

    While I have no information, it seems way more likely that Apple has chosen not to license ProRes RAW to Blackmagic, than the flip side (i.e. they have offered it to Blackmagic and Blackmagic said they did not want it).

    Heck, why not BRAW recording on iPhones and ProRes RAW pipelines in Resolve?

    That would be awesome! However, given that we do not have ProRes RAW on iOS, I would be surprised to ever see Blackmagic RAW there. ☺ On the other hand, I would not be at all surprised to see ProRes RAW in Resolve, if Apple decides to allow it.

  • Joe Marler

    September 16, 2019 at 3:19 pm

    [Craig Seeman] “BMD releases Video Assist which can record BRAW from cameras that can send raw much as Atmos does with ProRes RAW

    FCPX doesn’t support BRAW
    Resolve doesn’t support ProRes RAW”

    The Panasonic S1H will support ProRes RAW to the Atomos Ninja V sometime early 2020.

    Earlier this year several post-production systems announced support for ProRes RAW: https://www.provideocoalition.com/prores-raw-coming-to-a-number-of-post-production-systems-at-nab-2019/

    Financially it’s probably more important for Resolve to support ProRes RAW than FCPX to support BRAW. Blackmagic makes most of their money from hardware, and wider BRAW adoption likely increases hardware sales. IOW if FCPX supports BRAW that will help Blackmagic more than Apple is helped by Resolve supporting ProRes RAW. Apple likely knows this and might be negotiating hardball with Blackmagic for licensing fees.

    That said, if Apple doesn’t further increase the momentum behind ProRes RAW, they could end up in a position like Intel when they temporarily refused to advance the x86 CPU to 64 bits.

    Intel took a hardball position their Itanium CPU with its new instruction set would become the new standard. They restricted any work on advancing x86 to 64 bits. Seemingly overnight, AMD’s 64-bit instruction set became widely adopted, then it was too late for Intel to act. Today Itanium is dead and Intel must license AMD’s 64-bit instruction set, which is humiliating. It’s not impossible that could happen with Apple and ProRes RAW.

    OTOH the opposite could happen: BRAW and ProRes RAW are acquisition formats, so the real question is how will this play out long term across the camera ecosystem. If Apple can convince more camera manufacturers to support ProRes RAW and only Blackmagic’s cameras acquire in BRAW, then no matter how many NLEs support BRAW, over time more content will be produced in ProRes RAW.

  • Craig Seeman

    September 16, 2019 at 3:43 pm

    [Joe Marler] “IOW if FCPX supports BRAW that will help Blackmagic more than Apple is helped by Resolve supporting ProRes RAW. “

    Apple sells hardware as well. Macs. Given the popularity of BMD cameras, it’s for FCPX users to move to Resolve and easy for Resolve users to leave Apple for Windows and NVIDIA GPUs.

    If BMD cameras weren’t so popular it might not be an issue but my gut tells me that BMD may be selling more cameras than ATMOS selling their ProResRAW enabled Recorder/Monitors to those who use it for ProRes RAW recording.

    Of course it’s just as easy to move to PremierePro and Media Composer for BRAW and STILL have ProRes RAW capability and move to Windows as well.

    There is only ONE “major” NLE the REQUIRES using a Mac and it is only the ONLY “major” NLE that doesn’t support BRAW.

    Apple isn’t really in hardball position because the movement is from FCPX to Resolve (my guess) as people buy BMD cameras and the movement can easily include PremierePro and Media Composer additionally.

    Apple gains nothing by excluding BRAW support and increases the possibility of the move to Windows as editors move to other Mac NLEs with BRAW and then have the opportunity to easily move to Windows when it comes time to make new purchases.

  • Paul Golden

    September 16, 2019 at 4:03 pm

    I guess I’m curious how NLE support for proprietary codecs work in general?

    Is it up to Blackmagic to write a plug-in for Apple?

    Is it up to Apple to look at Blackmagic’s SDK and write their own plug-in?

    Can a third party write an FCPX plug-in to support BRaw and charge for it until either of BMD or Apple write one? That’s what happened with the Adobe BRaw (BRAW Studio) plug-in that was $29.00 up until a few days ago.

    Does anyone know if Avid or Adobe collaborated with BMD to implement BRaw or did BMD do this on their own?

    Obviously, neither Avid or Premiere have their own RAW codecs, so it’s in BMD’s interest to expand their camera compatibility and codec uptake to Avid and Premiere. With Apple and BMD, would BMD not want their cameras/codec supported in FCPX? Would Apple want BMD camera users to go elsewhere to edit their projects?

    I’m so confused!

  • Joe Marler

    September 16, 2019 at 4:44 pm

    [Paul Golden] “Can a third party write an FCPX plug-in to support BRaw”

    Starting with Catalina this is no longer possible. The QTKit method of user-installable codecs is going away.

    It is apparently still possible to write and install new 64-bit codecs via plugin because Pro VIdeo Formats does this (XAVC, DV, etc). Also future 3rd-party codec support is possible because RED RAW and Canon Cinema RAW Light are listed in Apple’s HT209000 article as being supported within FCPX going forward – provided RED or Canon software is installed. Likewise Avid just announced Apple will support DNxHD and HR (under Catalina) with a Pro Formats update. This is different from Avid supporting DNxHD solely within Media Composer; it implies there will be system-wide support including FCPX editing DNxHD on Catalina.

    Unlike QTKit which had a documented procedure for extensible 3rd-party codecs (which were 32-bit and will no longer work starting with Catalina), under AVFoundation the technical method and approval mechanism for doing this has not been revealed.

    In Nov. 2018 Jon Chappell at Digital Rebellion wrote a good blog post explaining some of the underlying issues: https://www.digitalrebellion.com/blog/posts/thoughts_on_32_bit_codecs_being_phased_out_in_macos

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