Activity › Forums › Creative Community Conversations › FCP X and Premiere Pro CS
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Andy Neil
February 15, 2014 at 5:05 pm[Scott Witthaus] “We get it Andy. You’re a Premiere person and that’s cool. Not even sure why you continue to post on this forum.”
Media 100 4Lyfe!!!
Andy
https://www.timesavertutorials.com
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David Mathis
February 15, 2014 at 5:54 pmA big thanks to everyone who participated and gave feedback. It was both entertaining and useful. The only other thing missing is the “Send To Motion” command. Perhaps there is a reason this has not been implemented as of yet.
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Charlie Austin
February 15, 2014 at 6:07 pm[Aindreas Gallagher] “no. that’s kind of completely wrong actually. to make this as simple as possible. you cannot, as per my example, even FCP7 style drag and drop an item onto the second level, cutting into the second level video object and sitting below the third level video object.”
It’s true, you can’t insert an edit into a connected clip. But if for some reason you want to, In X you:
1. Set a source I/O
2. Select your target clip and press CMD-G to make it a storyline.
3. Select the storyline container.
3. Place playhead at timeline in point and perform insert edit.In a tracked NLE you:
1. Set a source I/O
2. Select your target video track and enable/patch it.
3. Select, patch, or disable audio tracks
3. Place playhead at timeline in point and perform insert edit.But, in your example, why would you want to do that? It seems you’re cutting a few shots together that will ultimately replace the picture in the primary. So… You want a short shot before the second clip? Put your playhead where you want it to end and hit SHIFT-Q. Who cares if they pile up? You’re free to move the clip(s), roll them, trim them enable or disable them, turn their audio on and off, whatever you want. And you have much more freedom to do so because you’re not “constrained” by fixed tracks. When you’ve got it all just right, select ’em and overwrite them to your primary, keeping the primary audio intact or not. Easy.
Your statement:
[Aindreas Gallagher] “to be clear – you cannot enact basic speculative editing decisions because of the enforced hierarchy.”
Is factually incorrect. What you mean to say is:
“the magnetic timeline doesn’t work like a timeline with tracks”.
That would be absolutely correct.
The magnetic timeline isn’t perfect by any means… -playhead match replace anyone? 😉 – X has lots of imperfections. But the ability to do what your example is illustrating isn’t one of them.
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~ My FCPX Babbling blog ~
~”It is a poor craftsman who blames his tools.”~
~”The function you just attempted is not yet implemented”~ -
Simon Ubsdell
February 15, 2014 at 6:44 pm[Charlie Austin] “The magnetic timeline isn’t perfect by any means… -playhead match replace anyone? 😉 – X has lots of imperfections. But the ability to do what your example is illustrating isn’t one of them.”
The magnetic timeline isn’t perfect but it’s fun to use – which in some circumstances is enough.
But it really amazes me that the lack of common or garden Replace Edit doesn’t have us all storming the gates of Cupertino calling for our demands to be met.
In Media Composer, FCP 7 and Premiere, Replace Edit – the real thing, not Apple’s Pepsi version – is the edit command I probably use more than any other, because in so many cases it’s by far the fastest way to work, even if you don’t require playhead sync editing.
If you do the kind of editing I do where the timing of the pictures to music and sound design is absolutely crucial and not an occasional action, the lack of this functionality really makes FCP X feel like something from the dark ages.
If you’re also faced with jobs where you have to eye match footage, the absence of this feature is ridiculously painful.
And in terms of eye-matching the lack of gang sync falls into the same category of essential missing features.
It’s astonishing that after all this time, Replace Edit has not been “replaced” – we’ve had all sorts of fun timeline innovations like dancing dots and what have you, but it beggars belief that Apple haven’t addressed this.
Or have I been the only person actually submitting feedback about this? I can’t believe that I am.
There are plenty of cosmetic enhancements that it would be great to see and everybody has their list – but this is not cosmetic.
This is editing 101.
Simon Ubsdell
http://www.tokyo-uk.com -
Chris Conlee
February 15, 2014 at 6:54 pm[Simon Ubsdell] “If you’re also faced with jobs where you have to eye match footage, the absence of this feature is ridiculously painful.”
Working on Once Upon A Time at ABC, I have to eye-match sometimes as many as 800 or more VFX shots per episode, so this lack of functionality would be a deal-breaker right there. I didn’t know this, but if true, it simply doesn’t meet the needs of people doing VFX heavy shows on a tight deadline.
Chris
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Simon Ubsdell
February 15, 2014 at 6:58 pm[Chris Conlee] “king on Once Upon A Time at ABC, I have to eye-match sometimes as many as 800 or more VFX shots per episode, so this lack of functionality would be a deal-breaker right there. I didn’t know this, but if true, it simply doesn’t meet the needs of people doing VFX heavy shows on a tight deadline.”
Yes, indeed.
For eye-matching VFX shots this is also a serious headache. I don’t do it that often these days, fortunately (!), but I can’t imagine how I’d go about it in X if time was tight.
Simon Ubsdell
http://www.tokyo-uk.com -
Charlie Austin
February 15, 2014 at 7:32 pm[Simon Ubsdell] “This is editing 101.”
Yep. And you’re not the only one. In fact, I’m gonna go submit the same request again. For the millionth time. As I’ve said here before, and said to Apple as well, the string for the command is in the app. Just turn the damn thing on! Maybe its omission had something to with with the old project/event separation, but that’s a non-issue now.
I personally have less need for ganging, but I’ve Mickey Moused it by making either making one sequence into a QT movie or compound clip,cutting it in in sync on top, and resizing it. Or make a sequence into a movie or compound clip and use that to make a multi cam clip which you can cut in below the primary and watch in the angle viewer. Both are less than ideal…
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~ My FCPX Babbling blog ~
~”It is a poor craftsman who blames his tools.”~
~”The function you just attempted is not yet implemented”~ -
Simon Ubsdell
February 15, 2014 at 7:38 pm[Charlie Austin] “In fact, I’m gonna go submit the same request again. For the millionth time”
And I’ll do the same right now. Somehow you’d think there’s a way of getting through to them on this 😉
The workarounds just don’t begin to cut it if you have more than a couple of shots to worry about.
And as I say, it’s about a whole lot more than eye-matching – although eye-matching is still a massively important task for a lot of users in certain editing environments, like Chris’ for example. You need to be able to shortcut it, not be obliged to take the long way around.
For me though, the inability to do quick playhead sync edits is a serious bugbear creatively. You must have this too with the kind of work you do.
Simon Ubsdell
http://www.tokyo-uk.com -
Andy Neil
February 15, 2014 at 7:44 pm[Chris Conlee] “Working on Once Upon A Time at ABC, I have to eye-match sometimes as many as 800 or more VFX shots per episode, so this lack of functionality would be a deal-breaker right there.”
Chris, can you go into a little more detail about your workflow regarding eye-matching VFX shots? Particularly how it pertains to replace and/or ganging? You use Avid I presume on Once Upon A Time?
Andy
https://www.timesavertutorials.com
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Charlie Austin
February 15, 2014 at 7:49 pm[Simon Ubsdell] “For me though, the inability to do quick playhead sync edits is a serious bugbear creatively. You must have this too with the kind of work you do.”
Indeed it is. We get updated features all the time requiring over cutting existing projects. Have to use the first or last frame of a shot as a match which is a pain the ass when there’s no good action there to match to, or there’s a transition, or, or, or… Like I said, the string is in X, but it’s so old it uses the term “organizer” for browser…
ReplaceWithSelectedMediaAtPlayhead
Replace the selected Sequence clip with the selected Organizer clip aligned to their Playhead locationsThey need to update the definition, and turn the damn thing on! (which is what i just wrote in the feedback form)
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~ My FCPX Babbling blog ~
~”It is a poor craftsman who blames his tools.”~
~”The function you just attempted is not yet implemented”~
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