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  • Aindreas Gallagher

    February 18, 2014 at 10:30 pm

    nah just kidding charlie. we’re long past banging pots over the software. realistically – what’s going on inside the warner bros lot is going to make for fascinating reading and crow eating. once its industry apparent that team can work it, snark gets parked.

    presuming they’ll be engaged in incorporating invisible vfx shots etc – it’d go to shot replace methodology and everything. it’ll have to be quite a workflow for the interested you’d reckon. also the degree to which they utilised core features like auditions and, yes, secondary storylines.

    there’s really no way the software is not getting an insane workout in that lot bungalow. mad to think its going on at the mo.

    the editor did tweet this like:

    https://twitter.com/S0nofaB1tch/status/373842909470023681

    https://vimeo.com/user1590967/videos http://www.ogallchoir.net promo producer/editor.grading/motion graphics

  • Craig Shamwell

    February 19, 2014 at 6:42 pm

    I appreciate your candid response Andreas! First I want to share the definition of “Hierarchy” with you: “a system or organization in which people or groups are ranked one above the other according to status or authority.” Unless we are working in 3D space, every single NLE use this premise, except FCPX and Tricaster’s system. In FCPX there is no “constraint” or forcing you to work on specific tracks dedicated for certain media. Instead, you can place (edit) anything anywhere without much thought. You are not forced to create a new track. You said that I have to create a new “Modality” with the concept of creating a new Stroyline…you don’t! The Modality has already been created with how the editor works. You did not stop to think that it took you less than 15 seconds to read how to perform a replace edit in FCPX, but yet you think its some kind of chore. In actuality it took me less than 10 seconds to do it. And like I said, editing the 2 points inside the replace edit are stupidly easy to edit. The reality is, many operations are so simple in FCPX that its hard for editors like you to appreciate its simplicity. And the fact that it makes the editing window more of a canvas than a piece of “ruled” school paper, having to stay within the lines. And yes Andreas….you will start to think differently as you edit because constraints are lifted. This is not a forced thing either….it will be natural!

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