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Activity Forums VEGAS Pro Faster way process audio using plugins internally?

  • Faster way process audio using plugins internally?

    Posted by Michael Wenz on January 22, 2013 at 1:29 am

    Anybody know of a quicker way to process audio using plugins then opening in External Audio Editor? I am using Sony Vegas 11. I am using wavelab to process audio to match levels. I am using the Waves plugins to maximize the volume’s. Using the mixer is tedious to draw the automation and normalize doesent get it right all the time. These are the only ways I have seen to change volume. I can open the waves plugins inside Vegas but I cant seem to figure out how to internally process the audio without having to open Wavelab. Any help is appreciated!

    Michael Wenz replied 13 years, 7 months ago 3 Members · 6 Replies
  • 6 Replies
  • John Rofrano

    January 22, 2013 at 11:29 am

    [Michael Wenz] ” I am using Sony Vegas 11. I am using wavelab to process audio to match levels. I am using the Waves plugins to maximize the volume’s.”

    Right-click on the audio event and select Switches | Normalize. This will normalize that event to 0dBFS. If there are loud peaks, this may not be enough. That’s when I open Sound Forge and normalize like you do in WaveLab.

    [Michael Wenz] “I can open the waves plugins inside Vegas but I cant seem to figure out how to internally process the audio without having to open Wavelab.”

    The FX you apply in Vegas Pro won’t be “applied” until you render. For example you can add the Wave C1 compressor to an audio event and you will hear the compression in real-time and it will be applied when you finally render the video, but it’s not like using WaveLab where you process the audio and then save the results for use in your project.

    You can also apply FX at the Track level. Quite often I’ll add a compressor at the track level to smooth out an entire track.

    ~jr

    http://www.johnrofrano.com
    http://www.vasst.com

  • Michael Wenz

    January 22, 2013 at 10:12 pm

    Thanks for the response John but I was using Normalize and it was not cutting it. Some audio clips have a spike in them and normalizing would not bring the audio up louder then 0 with a spike in a section of the audio clip. I guess I will stick to processing each one in Wavelab so I can make all the audio even to the ear. Bummer there is no a “Process in place” function like many DAW’s. Thanks again!

  • Mark Barton

    January 23, 2013 at 12:13 am

    If there are only a few spikes, you could split the events on the timeline and Normalize would work as you expected.

  • Michael Wenz

    January 23, 2013 at 4:22 am

    Thank you Mark, I was experimenting with that before but I am dealing with 60 youtube music videos and its too many to deal with I have a euphonix mc control with the hotkey to open in external audio editor that works ok. Just annoying to have to open up another program… Thanks!

  • John Rofrano

    January 23, 2013 at 4:57 pm

    [Michael Wenz] “Bummer there is no a “Process in place” function like many DAW’s. Thanks again!”

    Oh but it does! Sorry I didn’t realize that’s what you wanted to do. Just right-click on the audio event and select Apply Non-Real-Time Event FX… and it will process the event in place.

    ~jr

    http://www.johnrofrano.com
    http://www.vasst.com

  • Michael Wenz

    January 23, 2013 at 7:09 pm

    WHOOT! Going to try that! I feel like a dork not seeing that! I am at work now, will try tonight!

    THANK YOU!!!!!!

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