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Expressive Camera Dolly?
Is there a way to write an expression to move a camera in 3D space at a constant speed independent of shot length?. In other words, I have hundreds id shots to composite, they all need to be a camera dollying right or left. All the cameras need to be moving at the same speed. All shots are different lengths. Is there a way to write an expression that would take into consideration the track’s length or the amount of frames in between two keyframes and determine it’s speed. This speed is what needs to be a constant in all shots. The distance that the camera moves will obviously be different from shot to shot. It would be great if a shot is very long, that the camera stops for a second at a keframe and then start to move in the opposite direction. Too confusing?. I’d like to mimis a camera on a dolly moving side to side at a constant speed, irrelevant of shot length. Possible?.