-
Expression to generate linear path between time remapped keyframes?
Hi all,
I have a series of time remapped deformations on a shape. These deformations are created by specific position keys on a Joystick.
If I want to move from shape 1 (keyframe 1) to shape 2 (keyframe 2), the interpolation is smooth and straight forward, as they are neigbouring keyframes as far as time remapping is concerned.
If I want to move from shape 1 (keyframe 1) to shape 8 (keyframe 8), time remapping behaves as normal and counts up from 1-8, but it hits every keyframe in between. If the time between these keys is short, I get a lot of pop in the interpolation as it cycles through the deformations. This is not the desired outcome. I need to ignore the keys inbetween.
Is there an expression that will generate a linear path between dispirate frames? Something using valueAtTime() and or linear()?
I have a rudimentary understanding of scripting but lack the specific langauge I need to achieve this (if its even possible).
Many thanks in advance for any help rendered! 🙂