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Exporting Metaball to alembic – phong/normal issue?
I’m working on a low poly triangulated sequence of matter pulling together for replay in Unity. The shot is exporting and working in Unity no probs, except that I’m losing the hard edges on my geometry. When I import the abc file back into C4d it’s the same, it’s like a forced phong on the geometry. I’m deselecting export normals too.
I can actually add a phong tag with 20 degrees to the resultant abc file, and it corrects it, but can’t seem to re-export it from there, I just end of with an empty file
Does anyone know of any additional quirks with metaball and abc?


