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Exporting from AE to game engines
Hi everyone. I’ve often come by these forums when looking for answers to different AE related questions, and I’ve found lot’s of good tips and tricks.
Now I hope that some of the experts here can help me with a question I haven’t been able to find an answer to:
Is it possible, to animate a puppet-character in AE, and export the raw animation data to a format that can be read by a game engine? I know it’s possible to export XML data, but this only works with the most basic properties such as rotation, position, scale and opacity. If I animate a puppet using parented items, the XML exporter doesn’t export this relationship, making it very difficult to animate even simple characters.
How would I go about animating a character in AE, and exporting it for use in a IOS game for example? Quciktime with alpha channel, png-streams or something else?
There’s gonna be quite a few animations like this one in the game, so performance plays an important role in a solution.
Best regards
Martin
