Creative Communities of the World Forums

The peer to peer support community for media production professionals.

Activity Forums Adobe After Effects Exporting from AE to game engines

  • Exporting from AE to game engines

    Posted by Martin Henningsen on January 21, 2013 at 2:41 pm

    Hi everyone. I’ve often come by these forums when looking for answers to different AE related questions, and I’ve found lot’s of good tips and tricks.

    Now I hope that some of the experts here can help me with a question I haven’t been able to find an answer to:

    Is it possible, to animate a puppet-character in AE, and export the raw animation data to a format that can be read by a game engine? I know it’s possible to export XML data, but this only works with the most basic properties such as rotation, position, scale and opacity. If I animate a puppet using parented items, the XML exporter doesn’t export this relationship, making it very difficult to animate even simple characters.

    How would I go about animating a character in AE, and exporting it for use in a IOS game for example? Quciktime with alpha channel, png-streams or something else?

    There’s gonna be quite a few animations like this one in the game, so performance plays an important role in a solution.

    Zookeeper

    Best regards
    Martin

    Vishesh Arora replied 13 years, 8 months ago 2 Members · 1 Reply
  • 1 Reply

We use anonymous cookies to give you the best experience we can.
Our Privacy policy | GDPR Policy