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Evolution Stopped Evolving?
I have a 5min countdown clock with a fractal noise layer using the time*200 expression in the evolution. The evolution starts great and simply stops at 2:16… what the heck?
see it here…
https://www.vimeo.com/3778976
a rundown of my setup…
top layor: black solid with feathered mask (vingette)
next layor: text layor with the following expression (thank creative cow)rate = -1;
clockStart = 300;
function padZero(n){
if (n < 10) return "0" + n else return "" + n } clockTime = Math.max(clockStart + rate*(time - inPoint),0); t = Math.floor(clockTime); min = Math.floor((t%3600)/60); sec = Math.floor(t%60); min + ":" + padZero(sec)next layor: a png of the shiney logo
next layor: a psd of the textured dark ribbon
next layor: a black solid with the following effects (in order)
-Fractal Noise: this has the evo expression time*200
-Fast Blur: 15
-CC Vector Blur: 20
(this layors tranfer mode is set to Classic Color Dodge)
final layor: psd layor of a colorful graphic I madethinking it had something to do with the time expression, i manually set a keyframe at the beginning of 0 evolution and at the end of 166x and it still stops at 2:16.
I’m stuck… please any ideas?

