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Forums Creative Community Conversations Essential Graphics vs Motion Templates

  • Essential Graphics vs Motion Templates

  • Charlie Austin

    May 21, 2017 at 9:15 pm

    The new Essential Graphics Panel in Premiere is a nice feature, and it’s being compared to FCP X Motion Templates a lot. For those of you who don’t use Premiere – or those that don’t use FCP X – Here’s a quick look at the 2 side by side-ish.

    This is of no interest to the purists among us who would never use a canned title from *any* NLE! ????

    https://youtu.be/EyyvoQM6InA

    ————————————————————-

    ~ My FCPX Babbling blog ~
    ~\”It is a poor craftsman who blames his tools.\”~
    ~I still need to play Track Tetris sometimes. An old game that you can never win~
    ~\”The function you just attempted is not yet implemented\”~

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  • andy patterson

    May 22, 2017 at 12:11 am

    I got back form vacation and I have not had time to download the latest edition of Premiere Pro CC. I am creating a video that shows what Premiere Pro CS 4.0 can do as far as graphics are concerned. Not sure if the new graphics titling system in Premiere Pro is better or worse than what we already had. I will try to download it soon.

  • Bill Davis

    May 22, 2017 at 5:57 pm

    So, do I understand this correctly?

    in the left upper window we see a quick scan view of the starter content in the new “mini-platform” recently added to Premiere Pro for the purpose of giving editors quick access to graphic and text constructions available for use in their timelines. Is that the basics of this? Or am I missing something?

    And in the lower right window we’re seeing basically the same thing for FCP X?

    Most of the content I’m seeing on the X side was delivered with the feature when it was introduced in 2011. And really just Motion “idea starters” that the X editor can access and adapt further.

    Is the Premiere system similar? Are these basically “starter designs” that the user is expected to re-work or even generate in AE – and this is just largely just the “holding pen” for that work?

    I ask, because I’ve been quite suprised at just how much basic graphics work I seem to get done in JUST the part of Motion that Apple “co-located” inside X. I’m constantly building useful text and graphics directly inside X – without leaving the core editorial space at all.

    Is this the Adobe bid to adopt a bit of the same approach?

    Or am I not seeing something distinctive happening here that goes beyond that?

    Creator of XinTwo – https://www.xintwo.com
    The shortest path to FCP X mastery.

  • andy patterson

    May 22, 2017 at 7:15 pm

    [Bill Davis] “I ask, because I’ve been quite suprised at just how much basic graphics work I seem to get done in JUST the part of Motion that Apple “co-located” inside X. I’m constantly building useful text and graphics directly inside X – without leaving the core editorial space at all.”

    Perhaps you could do a demo. Make a few logos using only FCPX.

    [Bill Davis] “Is this the Adobe bid to adopt a bit of the same approach?”

    We really didn’t need it but some people do like using templates. With the graphic design ability of Premiere Pro’s titling tool I prefer not to use templates. It would be like using templates for InDesign or Photoshop. Templates may or may not complement the creative process as good as starting from a blank page. Having said that I can probably start from nothing and be done faster than trying to tweak out or rework an existing template.

    [Bill Davis] “Or am I not seeing something distinctive happening here that goes beyond that?”

    The old Premiere Pro could go beyond what you seen but I am not sure about the latest version.

  • Charlie Austin

    May 22, 2017 at 9:51 pm

    [andy patterson] “Perhaps you could do a demo. Make a few logos using only FCPX. “

    For laughs, here are 5 canned logos, and one “custom” made from stock elements in FCP X plus a green screen object I grabbed from the internet. Other than the downloaded image, all this was done in X only with no 3rd party anything or other apps. It took about 10 minutes, which is probably obvious. 😉

    This isn’t to take away from the new Premiere Panel which, again, is a nice addition.

    https://youtu.be/Kf-OSMTIXWw

    ————————————————————-

    ~ My FCPX Babbling blog ~
    ~\”It is a poor craftsman who blames his tools.\”~
    ~I still need to play Track Tetris sometimes. An old game that you can never win~
    ~\”The function you just attempted is not yet implemented\”~

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  • Bill Davis

    May 22, 2017 at 11:24 pm

    Good examples, Charlie.

    On each of these, it’s likely the original designer (probably someone in-house at Apple?) would have published access to a set of user-facing attributes. Maybe element colors, font and type treatments, layer, positioning , and transition or movement info, etc.

    In the X system, this lets you do useful customization without needing to ever launch Motion.

    Take the mostly white title sequence in Charlie’s group. It’s very “neutral” overall.
    Check your clients type specs – and maybe all you need to do is quickly match those – and you have a perfectly serviceable communications piece opener in under a minute.

    Tons of highly profitable, if minor scope, gigs don’t really demand anything more than that.

    For those that do, Motion (honestly really amazing for a one time $49!) lets you go farther or totally custom if you like. Yes, if you are a longtime AE Ninja, you’ll likely want features Motion does not yet have. But the open question is how many editors (very much like me) would prefer NOT to be forced to learn another entire application and it’s attendant skill set just to get decent titles incorporated in our work.

    The better question might be if the strengths and differences between the two systems would functionally affect what each unique editor can successfully deliver to achieve increased client satisfaction.

    For me that’s the only “holy grail” of any of this stuff.

    And each editor has to answer that for themselves.

    Along with maybe …
    do I need an art director?
    can I afford a good one?
    can I do without one?

    – and the scariest question of all,

    Am I currently fooling myself into thinking I AM one?

    ; )

    Creator of XinTwo – https://www.xintwo.com
    The shortest path to FCP X mastery.

  • andy patterson

    May 23, 2017 at 12:49 am

    [Bill Davis] “In the X system, this lets you do useful customization without needing to ever launch Motion.”

    Not from what I seen in the video.

    [Bill Davis]
    Take the mostly white title sequence in Charlie’s group. It’s very “neutral” overall.
    Check your clients type specs – and maybe all you need to do is quickly match those – and you have a perfectly serviceable communications piece opener in under a minute.”

    Replicate the logo below in FCPX with the 3-D titling tool. I am sure GM would prefer you animate their Chevy logo as opposed to animating the word Chevy. See my point?

    [Bill Davis] “For those that do, Motion (honestly really amazing for a one time $49!) lets you go farther or totally custom if you like.”

    I would hope so.

    [Bill Davis] “Yes, if you are a longtime AE Ninja, you’ll likely want features Motion does not yet have.”

    Motion? Just create the simple Chevy Logo and use it as a track matte only using FCPX.

    [Bill Davis] “But the open question is how many editors (very much like me) would prefer NOT to be forced to learn another entire application and it’s attendant skill set just to get decent titles incorporated in our work.”

    With Premiere Pro I can create logos not just titles and animate them very easy.

    [Bill Davis] “The better question might be if the strengths and differences between the two systems would functionally affect what each unique editor can successfully deliver to achieve increased client satisfaction.”

    I am thinking the answer to your question is yes.

    [Bill Davis] “For me that’s the only “holy grail” of any of this stuff.

    And each editor has to answer that for themselves.”

    We agree 100%.

    [Bill Davis] “Along with maybe …
    do I need an art director?
    can I afford a good one?
    can I do without one?

    – and the scariest question of all,

    Am I currently fooling myself into thinking I AM one?”

    Are you saying you never created a logo for a client? Is it really that hard to do in FCPX? That is kind of my point.

  • Charlie Austin

    May 23, 2017 at 7:48 am

    [andy patterson] “Replicate the logo below in FCPX with the 3-D titling tool. I am sure GM would prefer you animate their Chevy logo as opposed to animating the word Chevy. See my point? “

    My point in this post was to compare the contents of the new Pr title panel, which I like, to the contents of the FCP X title templates, which I also like. What you’re suggesting really has nothing to do with that.

    https://youtu.be/t5-etmzqxf8

    EDIT: FWIW, I rarely use the canned templates in FCP X in real life without extensive tweaking, though there are some very good ones, and I doubt I’ll use the canned titles in Premiere. I’ll definitely use the new Title text capabilities in Pr though. 🙂

    ————————————————————-

    ~ My FCPX Babbling blog ~
    ~”It is a poor craftsman who blames his tools.”~
    ~I still need to play Track Tetris sometimes. An old game that you can never win~
    ~”The function you just attempted is not yet implemented”~

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  • Steve Connor

    May 23, 2017 at 8:03 am

    [Charlie Austin] “My point in this post was to compare the contents of the new Pr title panel, which I like, to the contents of the FCP X title templates, which I also like. What you’re suggesting really has nothing to do with that. “

    I’m impressed your even bothering with this

  • Charlie Austin

    May 23, 2017 at 8:24 am

    [Steve Connor] “I’m impressed your even bothering with this”

    lol.. bored waiting for the wife to come home from rehearsal. Also it’s easy. 🙂

    ————————————————————-

    ~ My FCPX Babbling blog ~
    ~\”It is a poor craftsman who blames his tools.\”~
    ~I still need to play Track Tetris sometimes. An old game that you can never win~
    ~\”The function you just attempted is not yet implemented\”~

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