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Activity Forums Maxon Cinema 4D Effector Fields Question – If cloner has a material, can you use the Color Remap of the Field?

  • Effector Fields Question – If cloner has a material, can you use the Color Remap of the Field?

    Posted by Rob Mason on June 20, 2019 at 5:42 pm

    My question is as above. I cannot seem to be able to have BOTH a cloner with a material and make use of the Color Remap function within any of the effector fields.

    Anyone know how to do this?!

    I really need the texture of the material, but I also need to make use of the great falloff and animation parameters of the Field Color Remap…

    Freddy Fernow replied 6 years, 6 months ago 3 Members · 4 Replies
  • 4 Replies
  • Brian Jones

    June 20, 2019 at 6:37 pm

    with a Node material you can pass the color from a MoGraph node (in the Info group) into the color of the BSDF node and get the Field color remapping. I don’t know how to do it in standard materials

  • Brian Jones

    June 20, 2019 at 6:53 pm

    Found it, in a standard material you can just add a Mograph Color Shader (set to Color in Channel) and that seems to do it

  • Rob Mason

    June 20, 2019 at 7:48 pm

    You’re a lifesaver.

    Worked!

  • Freddy Fernow

    November 13, 2019 at 3:37 pm

    Hi,

    i stumbled upon your post and i am having the same problem. I just cant figure out where to put the mograph shader under the standard material?

    My cloner has one texture but i want to keep the color remap.

    Could someone help me out?

    Thanks!

    Freddy

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