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Effector Fields Question – If cloner has a material, can you use the Color Remap of the Field?
My question is as above. I cannot seem to be able to have BOTH a cloner with a material and make use of the Color Remap function within any of the effector fields.
Anyone know how to do this?!
I really need the texture of the material, but I also need to make use of the great falloff and animation parameters of the Field Color Remap…