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Editing Disconnected Audio
In the gigantic Avid thread below, a discussion of this subtopic appeared and, rather than reply to disparate comments in that thread, I thought I’d make this one. The subject was “how do you edit disconnected audio without sync markers?” the main solution offered seemed to be “don’t disconnect it”
Now, I like that sync audio can ride with a video clip, and all the nice audio component features that are available. But I also understand where folks like Herb and Chris H are coming from. I too like to disconnect my audio. It’s a totally valid, and easy workflow in X, even without sync markers.
I’l preface this by saying that it would be nice to have sync markers back, but their absence hasn’t been an issue for me. And like everyone else, I think Roles should be Groupable, perhaps color codeable, and, when grouped, should try to maintain their vertical position relative to one another. The organization (Roles containing subroles) is already there, hopefully the behavior will come. In any case, here are my replies to a couple specific comments from the last thread…
[Herb Sevush] “OK, so now I’ve got this copied audio, it’s from a talking head clip, and it’s acting as VO for a montage of action shots. Now the client wants me to break up the action shots with a little bit of the talking head video (it’s very emotional, he’s talking about his pet rock here). How do I “turn on” the video from this audio copy?”
I’d do it just like any other NLE. If I’m understanding you, you’ve got a disconnected DIA bite running under, for arguments sake, 6 action shots. You want to replace shot #3 with sync picture. So just park the playhead at the first frame of shot #3. select the audio under that frame and match back. Just like 7, it’ll select the whole clip and park the playhead on the matching frame. then just hit “I”, select shot 3 (or just SHIFT-CMD-A to deselect everything) and hit OPT-R. Shot 3 is replaced with pix synced to that bit of audio. Like I said, same as 7. The nice thing is you never need to click on anything, all KB shortcuts, even when selecting clips (hover pointer over clip and hit C) The not nice thing is that the “replace” command always cuts in both video *and* audio regardless of your edit type selection. This should be fixed, and I’ve sent feedback. So the extra step is to disconnect and delete it. 2 keystrokes.
That was a long winded description of something you know how to do I guess. 🙂 Point is, it’s pretty much the same, and possibly quicker, than in 7. If you want, you can change the DIA connection point to link it to the sync picture and you won’t lose sync.
There are a lot of complaints about the way clips are linked in X, but I think of the connection points like linking and/or grouping clips in other NLE’s. Linking/grouping is just always on by default. Move a clip, the audio “linked” to it moves as well, move a group of clips, the group moves. You can override it, and it would be nice to be able to optionally link a clip to time (without the “don’t cut in the primary” workaround) , or unlink it completely so it just floats if you want, but it’s not really behaviorally different than “link” or “group clips”.
[Chris Harlan] “Well, I’m fascinated by that. I have to clip chunks out of sentences, slide a clause a few frames this way or that under a cut-away, only to have to reconnect it in a different version of the edit. I have to retime dialog, drop in ADR, shave this way and shave that way, constantly. Me? I use sync markers and TC. How you are doing all that fine-tuning and finessing without have to separate audio from video and slide it around, I would truly like to hear.”
You can’t do that without separating the audio. 🙂 You can do leveling/extending/deleting/renaming/erassigning of audio components, but you can’t cheat dialog. I mean, maybe by opening the clip in it’s own timeline you could, but if you’re cutting audio for a sync clip and some cutaways that won’t work. That said, like you, I do that all the time. And frankly, as i’ve said before, it’s an absolute pleasure cutting/cheating dialog in X. Having the app generate sync markers should definitely happen. I think the info is in the XML (I’m a dork, i’ve looked) they just need to express it the timeline. Slipping/sliding clips into sync is a feature that should come back. In any case, when working specifically with disconnected (er… connected clips in X) lol…
if I need a hard sync point (or mark) I can either move the audio connection point to the frame I want locked, or just make put a marker on the “sync” frame of the audio and video clip(s) I want to keep aligned. If I move a clause under a cutaway and need to extend the picture and put it back I’d do just what i’d do in anything else… delete the out of sync clause and extend the sync audio with the picture.
Retiming/ADR etc cuts just the same as connected clips in X as anything else. And when cheating dialog, being able to slide clips in subframe increments is a gigantic plus in X. Huge for any audio editing in X, but dialog particularly. I get angry trying to cheat stuff in other NLE’s now. 🙂 And as to sync, once i’ve got my brilliant cheat cut, I’ll just compound it, sometimes audio only putting the connection point on the best sync frame, or sometimes both the audio and video together. The nice thing here is that, since CC’s appear in the event, and X will stick them all in a smart collection containing all CC’s I’ve made, I can just grab and reuse them from there without hunting through a million cuts I did 2 months ago to try and find that awesome cheat that got killed in one of 10 versions of one of 10 dead spots but now they remember hearing it and want it back in but i can’t remember where i did it. Bastards!Sorry.
Anyway… sorry for the long post. Any questions? lol
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~”It is a poor craftsman who blames his tools.”~
~”The function you just attempted is not yet implemented”~