Activity › Forums › Creative Community Conversations › dynamic trimming.
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Steve Connor
February 27, 2013 at 4:41 pm[Jeremy Garchow] “To me, dynamic means playing clips and trimming in real time and then having the timeline adjust in real time. X certainly has this function. Select a cut point, hit shift-/, make sure looping is on, and trim. There’s no two up, though. “
Didn’t realise you could do this in FCPX!
Steve Connor
‘It’s just my opinion, with an occasional fact thrown in for good measure” -
Charlie Austin
February 27, 2013 at 4:55 pm[Neil Goodman] “[Steve Connor] “Are you saying that dynamic trimming makes your finished edits better?”
i think they would come out the same either way, at the end of the day my eyes and ears are the final judge. It just makes editing more interactive for me, it feels alot more natural.
“That’s exactly how I feel about cutting in X. I rarely use the mouse when cutting and trimming. I think JKL trimming is quite nice, but – and this is obviously personal preference – I work faster without it. Totally subjective of course. Other than the shortcomings discussed above, dynamic (KB) trimming in X works as well for me as anything comparable. And clip skimming/cutting is an enormous time saver, despite needing an input device to utilize it. Anyway… Not arguing that one is better than the other, it’s all about what works for a particular editor…
Honestly, a huge plus for me when I cut in X is using KB shortcuts to manipulate audio. I really miss the flexibility when Im cutting in something else. Adjusting clip levels, slipping/sliding/trimming in subframe increments, soloing, muting etc. I feel like I might as well be wearing mittens doing that stuff in other NLE’s. 7 and MC are OK, Pr falls flat on it’s face though for me.
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David Lawrence
February 27, 2013 at 4:58 pm[Steve Connor] “I would be very happy for FCPX to have it, however the idea that it somehow makes your edits better is bull plop”
You should try it Steve. Maybe your edits will start getting better! 😉
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David Lawrence
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Jeremy Garchow
February 27, 2013 at 5:01 pm[Steve Connor] “Didn’t realise you could do this in FCPX!”
It’s really similar to Pr in that when you hit “play around”, you only get one window.
You can then nudge the cut point (audio/video, both depending on what you select) with comma/period, shift-x to extend/retract an edit to the playhead or skimmer.
If you then grab and drag the cut point, you get a two up. You can do this to ripple each side or roll the cut point.
It’s not the piano, more like a harpsichord.
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Kevin Monahan
February 27, 2013 at 7:33 pm[Jeremy Garchow] “Top and tails in FCPX is a dream.”
You have this in Premiere Pro CS6 now, as well. See “Ripple Trim to Playhead” in the keyboard shortcuts dialog box.Kevin Monahan
Sr. Content and Community Lead
Adobe After Effects
Adobe Premiere Pro
Adobe Systems, Inc.
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David Lawrence
February 27, 2013 at 8:11 pm[Jeremy Garchow] “The precision editor along with clip skimming allows you to see the media above and below your current cut if you’d like, and then extend or retract the edit to a specific point.”
Does anyone actually use the “precision editor” on a regular basis?
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David Lawrence
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Jeremy Garchow
February 27, 2013 at 8:15 pm[David Lawrence] “Does anyone actually use the “precision editor” on a regular basis?”
Not to trim really, but I do use it to peek at clip heads and tails, which is a really nice feature.
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David Lawrence
February 27, 2013 at 8:24 pm[Jeremy Garchow] “Not to trim really, but I do use it to peek at clip heads and tails, which is a really nice feature.”
Thanks, I can see how that might be useful.
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David Lawrence
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Aindreas Gallagher
February 28, 2013 at 8:32 pmI think it allows a space for rapid in context iteration and analysis? It just feels like a concentrated space to consider the moment? Like ring a bell pause to noodle with the edit moment in motion?
that said – as jeremy points out – you can get some of the way there in X – not all the way really, but some.
As someone who was wilfully ignorant from 7 days, I just found the methodology and space allowed by dynamic trimming, as implemented in PPro, a *bit* of an eyeopener. I’m very used to physical pause adjustments and playback – and I’m OK at it too – there is, as you say, bull plop to any claim that the editor’s eye is fundamentally altered by the provision of dynamic trimming – but it does feel like a very nice gear assembly on a more expensive bike: its the kind of thing you can live without, but I think its likely a bit of a pain to not have it once you have developed edit habits including its use.
in short: me likee.
Also – seriously – has anyone really tried the warp stabiliser here, because that thing is crazy good. I mean outright surreal good.
The shots it has saved for me….
https://vimeo.com/user1590967/videos http://www.ogallchoir.net promo producer/editor.grading/motion graphics
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Steve Connor
February 28, 2013 at 8:39 pm[Aindreas Gallagher] “Also – seriously – has anyone really tried the warp stabiliser here, because that thing is crazy good. I mean outright surreal good. “
Used it on a shot last week, it’s stunning!
Steve Connor
‘It’s just my opinion, with an occasional fact thrown in for good measure”
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