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Dynamic spline on top of dynamic spline? Corrugated electric cable
Hi,
I’m trying to animate different electric cables with dynamic splines. The problem is when I try to animate kind of corrugated cable with a smaller cable inside: I want to keep it simple, no colliders, no hollow cables, I just want to put the smaller cable on the tip of the main cable; the main cable is made of a cloner object with 2 cylinders with different diameters, the smaller cable is just a Sweep NURBS.I tried to set the first spline with a constraint null at the bottom, a second null with a “Aligne to spline” tag to fix it at the top, and the second spline with its bottom constrained to this second null. The splines are bezier at the bottom and linear at the top.
But… the bottom of the second spline is fixed loosely, also with the offset set to 0% and the influence to 100%, and the dynamics of the second spline are behaving indipendently from the “global” dynamics (when the first spline bends down also the second spline bends in the very same way, so its bottom is not aligned to the top of the first one and its tip is falling down where you’d expect it to be “dragged” down aiming upwards).
I tried also to put the second cable “inside” the first, constrained at the same bottom null, just a bit longer, but the dynamics are different and the inner cable goes out of the outer cable.
Any idea? Thanks in advance
Corrado Carlevaro
