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Duik tools character rigging- change position of limbs afterwards
So I have used Duik tools (latest version 15 something) to rig a character. Nothing fancy. Just a normal guy standing around. I’ve got limbs which are ONE graphic each time: right leg, left leg, right arm, right arm…
I’ve used the Puppet Pin tool and set 3 puppet points on each limb like the shoulder of the arm, the forearm (middle of the arm where it bends) and the end of the arm where the wrist starts.
I’ve set those up and each time I’ve created a puppet pin I would click on “bone” in the Duik tools window. So I’ve rigged up my character- everything works nicely and smoothly but then I notice: I would love to move the position of my arm afterwards. So not just the position of the animation but the original position where its coming from. Is that even still possible or do I need to do all this in advance? Any advice IF I have to rig from scratch (in case it isnt possible to move stuff around anymore). I wouldn’t know how to work with a null object (so that I can reposition my limbs afterwards) and the Duik tool. Thanks.