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  • Duik tools character rigging- change position of limbs afterwards

    Posted by Michael Paul on April 16, 2016 at 7:28 pm

    So I have used Duik tools (latest version 15 something) to rig a character. Nothing fancy. Just a normal guy standing around. I’ve got limbs which are ONE graphic each time: right leg, left leg, right arm, right arm…
    I’ve used the Puppet Pin tool and set 3 puppet points on each limb like the shoulder of the arm, the forearm (middle of the arm where it bends) and the end of the arm where the wrist starts.
    I’ve set those up and each time I’ve created a puppet pin I would click on “bone” in the Duik tools window. So I’ve rigged up my character- everything works nicely and smoothly but then I notice: I would love to move the position of my arm afterwards. So not just the position of the animation but the original position where its coming from. Is that even still possible or do I need to do all this in advance? Any advice IF I have to rig from scratch (in case it isnt possible to move stuff around anymore). I wouldn’t know how to work with a null object (so that I can reposition my limbs afterwards) and the Duik tool. Thanks.

    Ari Berryy replied 6 years, 5 months ago 6 Members · 7 Replies
  • 7 Replies
  • Sabrina Hochmuth

    April 18, 2016 at 2:19 am

    Was asking that my self a while ago. Googled a lot….and i believe its not possible without breaking the ehole rig.

  • Michael Paul

    April 18, 2016 at 8:55 am

    Thanks a lot anyways. So the answer is: there is no answer. I rather have such answers- knowing others have struggled as well- as no reply at all where I am like “why are people ignoring me?”. Still I would say DUIK tools are the best possible way to rig something in AE or do you have any experience with any other tools or ways you have used? Are you German?

  • John Jennette

    April 18, 2016 at 1:05 pm

    Due to the scripting that is involved, you can’t make any structural edits after rigging with DuIK. You can change colors, for example, but not anything that would affect the puppet mesh or bone structure.

    I am a “keep-my-options-open” kind of animator myself, so planning everything ahead before jumping into AE is a challenge, but a necessary skill.

  • Sabrina Hochmuth

    April 18, 2016 at 1:07 pm

    >So the answer is: there is no answer. I rather have such answers- knowing others have struggled as well
    Yes I tried a lot for probably a week, also asked people who are much more experienced in rigging. But it doesn’t seems to be possible.

    >Still I would say DUIK tools are the best possible way to rig something in AE or do you have any experience with any other tools or ways you have used?
    I started with DUIK and actually still only know DUIK. Yes I think it’s very powerful (hope I will soon find the time to do one of those very advanced tutorials, currently I use probably only 30 % of what it’s capable of)

    >Are you German?
    Ja.

  • Kewei Du

    April 5, 2019 at 1:48 am

    OMG!!!!!!! I FIGURED IT OUT how to change position after rigging.

    1. At the beginning of your timeline, ZERO EVERY KEY FRAME
    2. UNLINK everything, and take pictures or screenshot it to remember.
    3. select all of the position keyframes.
    4. MOVE AWAY.
    5.ZERO EVERY KEY FRAME AGAIN at the beginning of your timeline.
    6.LINK BACK EVERYTHING.
    7. THERE YOU GO!

    I AM TOOOOOOOO HAPPY!

  • Matt Rittman

    April 17, 2019 at 8:17 pm

    Hey man just curious, what do you mean “zero every keyframe”? Trying to use your method, but not sure what that means.

  • Ari Berryy

    November 20, 2019 at 11:57 am

    I rigged every limb separately with duik but was having problem moving it along with the body.. but I then checked then one structure of duik is not parented to anything so I parented it with the body and then you can move the whole character along with the rig with the character.

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