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Double checking : AE raster-based ? If yes, how to preserve appearance of small contents ?
Hi everyone,
So I am animating some sprites on a large world map. Each sprite is a pixel graphics inside its own composition. And even though my whole target composition (the world map) has a high resolution (5000*5000 or so) those elements are quite small – under 100*100 pixels. When I translate or rotate then around inside their own composition I notice they lose a lot of their sharpness – unless they are perfectly aligned with the target composition raster matrix. This also happens when rotating/translating the sprite composition within the main world map composition.
My guess is that this is somehow due to the fact that Atter Effects is not vector based but pixel/raster-based (right ? I also wanted to double-check).
But then I should be able to solve it by increasing the object size so that one single pixel of the object is represented by many pixels in the target composition, thus reducing that effect.
Through one example I can see this is not the case : I have a sprite of a boat whose mast is one pixel wide – it’s a column of pixels going up. When I increase the size of this sprite a LOT in the target composition the mast is still blurry on the edges, while when viewing it in its own composition it’s fine, sharp and crisp along the pixel edges.
So I feel I don’t understand what is going on or how I can improve the situation. Any help greatly appreciated !
Regards,
Charles
