Yeah, you’re right. On closer inspection the front of my letters are being pushed outward and disconnecting from the rest of the geometry. It doesn’t matter if I convert the MoText to a polygon, it does the same thing. When I increase the amount of displacement strength, it pushes the front polygons out further.
How can I map this material to the letters then? It’s a simple tile texture that came with C4D. I then created a displacement map based on that texture file to give the tile texture rounded edges like they have in real life.
Projection is set to ‘cubic’ and Sides to ‘both’.
Any insight or help would be appreciated.

Best regards,
Kevin Camin