-
Displace Z Space with luminance map/displacement map
Hey guys,
I am trying to create a ‘wave’ effect for a grid. To make this I want to take the luminance of a fractal noise and connect the percentage between white and black to the Z space of each seperate part of the grid. Also I want to connect the opacity of the shadows to the luminance percentage.
Could someone please help me out with it? Cause since every part of the grid is a different shape I can’t easily use trapcode form…
–
Mathijs