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DIG_VDM_OVERRUN when capturing 12 channel audio to Unity
Hey folks. I have been running some tests because a client wants to capture 1080i 59.94 at 1:1 mxf with 12 to 16 channels of audio (depending on the job).
I have a 60 sec spot on an SR tape with 12 channels of audio. When I try to capture to unity with 12 channels enabled, I get an Video Overrun. When I drop it down to only 8 channels it captures nice an smooth, even in 10bit.
Are the additional 4 channels just enough to put me over the edge?Console:
Capturing master clip :: test 1:1 10b 12ch
Discontinuous TC base tolerance = 6
CoincidenceTime: 9291.352864Exception caught in APlayer::Play – Exception: DIG_VDM_OVERRUN
Start time was 0.025873 seconds after the frame edge
Exception:
@ Tue Jan 12 12:06:53 2010
Exception: DIG_VDM_OVERRUN
Caught Exception in DoDigitize: DIG_VDM_OVERRUN
Video overrun detectedSystem(s)
Avid Symphony 3.5.1, Nitris DX, HP xw8600 turnkey CPU, 4Gb fiber network.Thanks,
DanielEDIT: A test with 10 channels works properly.