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Depth of Field issues with textures mapped onto geometry
Greetings all,
Here’s one for ya: I have a scene where textures made originally in Photoshop are mapped onto 3d objects (like an icon on a cube). All textures have their own alpha with proper knock outs. When mapped onto objects, everything shows up correctly and so does the render… until I apply Depth of Field. Objects that render behind objects in foreground don’t get blurred. It’s as if the texture boundary of the front object prevents DoF to properly render items behind. This happens to any objects that overlap in space.
So the question is:
How do I get DoF to work properly, so all objects in the scene render with proper amount of blur and *not* have a masking out effect that prevents overlapping objects to render correctly?
Attaching an example (top image, DoF off, bottom image DoF on)
Any insight is appreciated!