Creative Communities of the World Forums

The peer to peer support community for media production professionals.

Activity Forums Maxon Cinema 4D Depth of Field cuts off

  • Brian Jones

    January 21, 2018 at 3:45 pm

    there’s DOF on the left but none on the right. I’ve never seen that and didn’t know it was possible. Since DOF depends greatly on the renderer you are using etc it would help a lot to see the scenefile

  • Tyler Stefan

    January 21, 2018 at 3:52 pm
  • Jim Scott

    January 21, 2018 at 3:55 pm

    In your posted image the sudden focus change of the background objects appears to be occurring laterally, rather than by distance, which would mean that it is an issue with something other than depth of field. If it was a matter of DOF the clouds would all be equally out of focus, but the ones on the right are sharper than those on the left. The same goes for the buildings/blocks.

    Could you post your project file, or a simplified version of it that gives the same result?

    Edit: I didn’t see the previous responses until I posted mine.

  • Adam Trachtenberg

    January 21, 2018 at 4:41 pm

    I’m not able to open the file, but I suspect you may be using the standard renderer and have an alpha-mapped texture where the dof vanishes? If so that’s a limitation of the standard render dof effect. It doesn’t work through transparencies. Workaround would be to use the physical renderer.

  • Jim Scott

    January 21, 2018 at 4:46 pm

    In reference to Adam’s response, the Teleport object is interfering with the render.

We use anonymous cookies to give you the best experience we can.
Our Privacy policy | GDPR Policy