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Deformer and Soft Body Question
I want to apply a soft body tag to a deformed sphere and have the object squash as it collides, but I can’t seem to prevent the deformed part of the sphere from passing through the collider object.
Here is an example of a sphere with a noise driven displacement (and sub-poly displacement) material:
Displacement and Soft Body Collision
You can see that the sphere does bounce and squash as it collides, but Cinema seems to only take the original vertices into consideration when calculating the dynamics. It doesn’t the vertices as deformed.
I’ve tried using a displacement deformer set to vertex mode on a sphere as well, but with the same result.
Ideally the sphere would roll around as it deforms.
Is this just a limitation of the soft body tag? Of deformation? Is there way to achieve this?
Thanks all!
