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Default 3D Camera Position is not front on
Hi, I’m animating text in 3D and trying to do x and y rotation reveals on specific words. When I do a y rotation of +90 degrees, and look at it in front orthographic view, the text disappears, as it should (because it has no extrusion depth). However, when I put a 3D camera in the scene, I can see a great chunk of the text hanging in space, about to be rotated back to 0 degrees. I can manoeuvre the 3D camera so that I don’t see the sliver on one word, but it’s difficult to do this so that all the slivers for all the rotation words in a chunk of text are hidden. Why is the camera not operating in the same way as the orthographic front view? I guess it has something to do with lens size, but I have tried various lenses and can’t seem to get the camera to stop showing the slivers. Is there any way to have a camera instantly behave like the front orthographic view?