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Activity Forums Boris FX dds (reflection map) problem

  • dds (reflection map) problem

    Posted by Nikola Morin on July 15, 2009 at 6:56 pm

    Hey Guys! A need a little hand with the DDS files for the reflexion actually!
    Wanna know exactly the process how to get the right DDS with the right property, because the DDS file that i’ve convert doesn’t work and makes after effect crashed down!!!!
    So Thank you in advance for your help!

    Florian Baumann replied 15 years, 7 months ago 3 Members · 13 Replies
  • 13 Replies
  • Peter Mcauley

    July 16, 2009 at 2:09 pm

    Hi,

    You should probably make sure that the file is 512 x 512 k maximum and that the permissions are set correctly.

    Hope this helps.

    Peter.

  • Nikola Morin

    July 16, 2009 at 3:12 pm

    yaeh they are à the same ratio and the same size…but doesn’t work…After effect still crash….How do yyou proceed in your side to create them??

  • Peter Mcauley

    July 16, 2009 at 4:22 pm

    And you’re using the (free) Nvidia Photoshop plug-in to create them, right?

    Thanks,

    Peter.

  • Peter Mcauley

    July 16, 2009 at 4:32 pm

    There is also a free app from ATI that enables you to generate the DDS reflection map files.

    You might want to make sure that you are using the compression option in the Nvidia plug-in.

    If you would like to send me the file that was crashing your system we’ll take a look at it to see if we can understand the cause of the crash. My email address is peterm@borisfx.com.

    Cheers,

    Peter.

  • Nikola Morin

    July 16, 2009 at 8:12 pm

    Thank you a lot Peter! i didn’t know that nVidia had a plugin for photoshop and everything….it’s the firts time that i deal with this kind of files so….still lerarning!
    But now with this plug-in a big step further! Thank you very much!!!!

  • Nikola Morin

    July 17, 2009 at 12:15 pm

    Hey Peter!
    I have another question remain! When I attach a Null to a Extrude Spline for example, I Noticed the 3D engine in the plugin and in After effect are not exactly the same. What I mean is when I moving the Null, It seems to not stay at the center of the Spline. And for the Z axis it worst. it why I corrected the expression for the Z axis and I divised by 100. But i wanna know if you have maybe a little trick or something!
    Thank you again!!!!

  • Peter Mcauley

    July 17, 2009 at 1:27 pm

    Hi Nikola,

    Are you following these steps:

    • create solid
    • apply BCC 3d object filter
    • create null – set null to 3D
    • set BCC 3d object filter camera mode to orbit
    • add expression to tumble, spin, rotate parameters in 3d object filter
    • pickwhip tumble to X rot, spin to Y rot, rotate to Z rot

    Cheers,

    Peter.

  • Nikola Morin

    July 17, 2009 at 2:13 pm

    Thank you Peter! but what about the position? To link position to the null?
    Cheers!
    Nik

  • Peter Mcauley

    July 17, 2009 at 2:44 pm

    Have you tried using an AE camera and pickwhipping that to the Null? The BCC 3D Objects filters can use AE cameras or the filter camera.

    Cheers,

    Peter.

  • Nikola Morin

    July 17, 2009 at 3:20 pm

    Yes Peter i’ve already tried!!!!
    The issue actually is (and you can try if you want):
    -Create a solid;
    -Apply the 3d object filter;
    -Create a null;
    -Link the these transformation properties from the filter to the null;
    -The XY position
    -The Z position
    -The X Rotation
    -The Y Rotation
    -The Z Rotation
    -Create a Camera;
    -On the filter use the comp Cam
    -Move the Null object and you’ll see that the they don’t have the same physique position… and especally on the Z axis the Spline will be way futher in space than the Null….
    I let you test that and if you have any kind of solution let me know!!
    Thank you very much Peter for your times!!!!

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