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custom particle orient toward center of the comp
Hello there,
I am looking for a way to orient the custom particle generated with particular towards the center of the 3D comp. (I wanna try a kind of ring where all elements face the center point).
I’m using an expression for “rotate y”.
I tried to use the expression “lookAt” (lookAt(position,thisComp.layer(“Null Camera 6”))-> Null Camera 6 is the center position), but unfortunately it doesn’t work.It must be possible somehow! Any help appreciated.