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Cubic Spline Not Distort All Points?
Hello,
I am trying to use a Spline with the Type set to Cubic to deform my mesh and adjusting one point affects the entire Spline. This causes a part of my mesh to dip down.

Cinema 4D CubicWhen I do this in Maya, using a Cubic NURBS Curve’s Control Vertex (instead of a Point), the curve has a falloff and the interpolation stops at the Curve’s midpoint.

Maya CubicIs there a way to get this behavior in Cinema 4D? It is MUCH preferred for my rig.
Thank you!