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Critical Sharks IV: Fear of Apple
The entire series is interesting and well-worth reading, but Part IV is especially germane to some conversation we’ve had here:
https://www.elischiff.com/blog/2015/3/24/fear-of-apple
A selection of key quotes:
“There is an unfortunate climate of fear in the software community today. It is primarily in ephemeral video interviews and podcasts that we get any semblance of coherent criticism and even then it is reticent. Worse than the fact that this criticism is relegated to verbal discussions is that it is later renounced by the very same designers and developers when they are interviewed in the more permanent-seeming medium of the written word. In written interviews, these fair-weather critics go on to reverse their opinions and praise the products of modern minimalist UI design because it is more convenient not to risk questioning powerful industry leaders.”
“According to an anonymous source: ‘Apple optimizes [the app store] for one-hit wonders. Nail it in 1.0, get featured, then throw it away and build a new app.'”
“In the words of analyst Ben Thompson of Stratechery, Apple has ‘commoditized their complements’: ‘Apple makes money on hardware. It’s in their interest that said hardware be sold for as much of a premium as the market will bear. However, it’s equally in their interest that the complements to that hardware are sold as cheaply as possible, and are preferably free.'”
“After years of operating under these conditions, consumers today perceive software to be worth effectively nothing. According to an anonymous developer, ‘if you’re trying to sell to the mass market for more than $2.99, you might as well charge $1M.'”
“Recent revelations show that the situation has gotten so bad that today there are only approximately 3000 apps profitable enough to support a median income of $50k for their developer. It is also important to note that not all apps are built by one developer, many work as a team. So it follows that there are many fewer than 3000 developers sustainably doing independent development.”
“For developers today, there is actually disincentive to providing support for their apps in order to make them dependable. Every time a developer release bug fixes in an app update, prior reviews are wiped and the reviews are left blank for the new version. Instead the best option for developers is to create ‘free’ viral apps with casino-like in-app purchases. Ideally, these trivial entertainment apps get featured and hit the “Top Free” list only to become abandonware shortly after. If they opt for a sustainable paid model, they have little chance for exposure.”
“Criticism is rare today indeed, as noted by developer David Barnard, the creator of Launch Center Pro, who pointed out, “Developers don’t even publicly share all the crazy rejections for fear of reprisal from Apple. They micromanage the App Store” in App Review, a process in which apps are vetted for publishing.”
Walter Soyka
Designer & Mad Scientist at Keen Live [link]
Motion Graphics, Widescreen Events, Presentation Design, and Consulting
@keenlive | RenderBreak [blog] | Profile [LinkedIn]